Fylgia
– a boardgame
Fylgia is a strategy board-game, developed by a team of 5, and later on produced in larger numbers by UF Gotlandsleken, and sold by retailers such as BRIO, Bokia and Lekstugan. Me and my colleagues came up with new gameplay, mechanics, design and prototypes before handing the product over to mass-production.
Fylgia is strategic game played one on one.
Your objective is to EITHER eliminate all of your opponents pieces, OR reach your opponents side with one of your own pieces.
What makes the game unique is the bonus meter, that adds extra maneuverable possibilites as well as making the game very hard to predict.
PLACEMENT
Both players have six pieces. They are lined up at respective players short side of the table.
STANDARD MOVEMENT
White starts. The players take turns to make their moves.
As standard, you move your pieces one step at a time, diagonally. You are allowed to move in any 4 diagonal directions, as long as none of your other pieces occupy the space.
Once you’ve made your move, the turn changes to your opponent.
ELIMINATION
Should you move diagonally to a position occupied by your opponents piece, his piece will be eliminated and taken off the board.
THE BONUS METER
The Bonus Meter starts at 0.
For every standard movement you make, be it only movement or eliminating an opposing piece, you gain 1 extra step on the Bonus Meter. These Bonus steps can be used any time it is your turn. When using the Bonus steps, you reset your Bonus Meter to 0.
The maximum Bonus steps is 3. If you by the start of your turn have 3 Bonus steps, the Bonus Meter will be reset to 0 after you make your move, whether you choose to use them or not.
USING THE BONUS STEPS
These steps give you the possiblity to travel vertically or horizontally (4 directions ) BEFORE you make your standard move. You may only move to free squares, without jumping over other pieces, using bonus steps.
When using the bonus steps, you have to use the full amount, on one piece.
For example: You have 3 Bonus steps when it becomes your turn. You take 3 steps in a vertical or horizonatal line (4 directions) where there are no other pieces in the way (not 1, or 2 steps, but the full amount you’ve acquired), and end you move with a standard movement (still with the same piece, in any 4 diagonal directions), eliminating a opposing piece with a diagonal step.
WINNING
Eliminate all 6 pieces of your opponent, or reach his short-side with any of your own pieces, be it with movement only, or by eliminating an opposing piece still standing there.
DEVELOPMENT TEAM
Andreas Wieslander
Christian Wall
David Hammarström
Stefan Härnström
Ulf Sjöström
Speaking with talent
I got in touch with a talented old friend, asking: “Do you happen to know anything about NFTs, or adaptive audio?”
I got a positive reply which started a brainstorming session. It turns out he’s already succesfully minted NFT, connected a gaming site to Metamask. I also know he’s very efficient in both programming and composing music.
We spoke for a while and landed on a few keypoints, mainly hinders, or decisions that has to be made.
Storage and hosting
Let’s pretend we’re going with my Loopsong with 5 variants to start with. Where do we host it?
Traditionally I’d release the song on Spotify, Soundcloud, YouTube and so on. But where does that leave us in terms of making the audio adaptive? Even though we could technically use 5 different audio tracks, and create a playlist on SoundCloud (as in my example), we cannot affect their player, at least not on their own platform.
The same thing goes for Spotify, YouTube, and I’m assuming all other music platforms as well.
Continuing with SoundCloud, we could store the music on their platform and have a seperate audio player on this website, with the drawback of losing listeners. You would already have to be familiar with me, my music, and I would not get any regocnition on SoundCloud’s own platform.
This also raises the questions:
- Are we making this adaptive audio player for me specifically?
- Are we making this adaptive audio player for other artists?
- Would other artists prefer to self-host the player on their website, or integrate it into their existing distributors platform?