Category: Portfolio

code and me!

Quick update: Together with two good friends I’ve recently started making iphone and android applications. Our first iPhone app is in review by the Apple crew and we hope to have it out by July 2nd. It’s an app for Bar Flamingo and we’re very proud of our work. We’ve got a video blog up [...]

Gamers at Gotland

I was at Visby last week talking to the GAME students about some of the things we do at Burning Man Studios. I had a great time and finally got to see Steve. Check out this link to see some shots of us before our presentation! The party afterwards was lovely and I just loved [...]

Spare time game developer

This year I have – together with people all over the world – spent my spare time working on a game demo for PC. The progress on the game itself is going slow and steady and we have lots of other material ready. Our novel called Conquest of Heroes has just been finished and will [...]

Hilma

This is an audio book where I did the mastering/final editing. The book is read by Ingegerd Johansson, in swedish. It’s now available on this link free to download. “I ett bohuslänskt kustsamhälle bor det unga paret Hilma och Oskar strax intill hans föräldrar och syskon. Gunhild, Oskars yngsta syster, vill bryta upp och söka [...]

In Real Game

In Real Game is the name of my Bachelor Thesis. It’s a project about marketing games through live performances in order to focus on the games feel rather than its graphics and sfxs. This idea has been applied to the game PaRappa the Rapper to Playstation, resulting in a video documention of what Stage 4 – [...]

Nitrogen

Nitrogen is a “Capture the flag”-map for the game Quake III – Arena. My part of the project was creating a soundtrack relevant for the design of the map, as well as the gameplay, meaning dark, heavy, and a bit stressful. It also recquired me to create sound effects according with the level design. The [...]

Process model

I had the great oppurtunity to be part of a team that have created something that was to be used as educational material. This is our approach on a game development process model.

Fylgia

Fylgia is a strategy board-game, developed by a team of 5, and later on produced in larger numbers by UF Gotlandsleken, and sold by retaliers such as BRIO, Bokia and Lekstugan.