Ninja Fingers for iPad

Link to Ninja Fingers in App Store

Ninja Fingers – App Store


I wanted to make a game for the whole family. When making this, I was a bit tired of games that you play alone or multiplayer games you play online only. I wanted something where all the players actually sat around the tablet, and where the physical space would be a game factor.

My job was doing concept design, in-game graphics and project management.

The 4 beautiful characters are designed by Sanna Wieslander. The programming is done by Johannes Gotlén.



App Store description

Do you miss the times when you would sit around a table and play games with your friends and family? I made this game with the purpose of bringing people together. You can be of any age, skill and mindset since you make your own rules. It’s designed for 2-4 good friends, and involves touching hands.

Make sure to turn off multitasking gestures under “Settings/General/Multitasking Gestures” on your iPad, otherwise you’ll probably switch screens during some part of the game. This is a 2-4 player game. There are no single player features.

Ninja Fingers is about being quicker and more limber than your opponent(s). Pick your favorite ninja marker with your finger. The game starts as soon as 2 or more players have done this. Your goal is to place your fingers on the displayed markers. When you reach the maximum of three markers, old ones will dissappear to make room for new ones. You win by reaching your markers and preventing your opponents to reach theirs. If you are the first in a round to touch all of your markers, you make it difficult for your opponents to reach theirs since your hand is in the way, also your new marker will be the first to pop up next round giving you a small head start.

The rules are not written in stone. You and your friends decide how to play.

Examples of questions to ask:
– Is it ok to use both hands?
– Is it ok to lift your hand off the screen at any time?
– Is it ok to push the other players using your hand or wrist?

You could also have different rules for different players, for example a 5-year old may use both hands and push others but grandpa can only use one and never lift his hand off the screen.

I’m a single developer. I’ve got some average design skills and a great passion for gaming. I hired a programmer, made some graphics myself and asked my dear sister (at to draw the 4 main characters of the game and I’m very proud of the outcome.

If you find any bugs or have questions, request, comments or complaints, please let me know.

Hair Fashion for iPhone

The hair fashion app from Mirroronline is a unique gallery where the best hair trends and latest hair fashions are updated regularly on your iPhone.

Mirroronline is Sweden’s biggest business magazine for hair stylists, and we’ve worked closely with Ari Koponen to create this app.


Buy Hair Fashion on iTunes App Store.



Editing the audiobook Hilma

This is an audiobook where I did the mastering/final editing. The book is read by Ingegerd Johansson, in swedish.

Download Hilma for free (40 MP3’s compressed in a 304 MB ZIP file)

“I ett bohuslänskt kustsamhälle bor det unga paret Hilma och Oskar strax intill hans föräldrar och syskon. Gunhild, Oskars yngsta syster, vill bryta upp och söka sig nya vägar. Hilma blir hennes förtrogna.
Medan Oskar – trots kriget – ägnar sig åt fraktfat till Norge skurar Hilma mattor, hyr ut till sommargäster, fiskar makrill, bär vatten och samlar vrakved. Minsprängningar till havs och varuransoneringen sätter sin prägel på vardagen. Samtidigt som hon strävar för att sköta hem och familj är hon hela tiden upptagen av att försöka förstå den ofta svår tolkade omgivningen. Långsamt börjar hon urskilja dolda mönster och hemligheter av olika slag…
Havet, horisonten, saltet och vindarna är hela tiden närvarande i denna skildring där vardagslivets omsorger kontrasteras mot mycket dramatiska händelser både i familjen och i omvärlden.”




Ingegerd’s website

Ingegerd’s publisher’s site where you can buy the book


In Real Game – PaRappa the Rapper

In Real Game is the name of my Bachelor Thesis. It’s a project about marketing games through live performances in order to focus on the games feel rather than its graphics and sfxs. This idea has been applied to the game PaRappa the Rapper to Playstation, resulting in a video documention of what Stage 4 – Cheap Cheap the Cooking Chicken would be like in real life. Enjoy!



My Bachelor’s Thesis (PDF)

I’d like to thank:

Lokal-TV Uddevalla, Kaj Palm, Robin Myrbäck, Pernilla Ludvigsson, Sofia Azam , Per Blomstrand, Mattias Persson, Kristin Petters, Annika Wieslander, Pelle Wieslander, Sanna Wieslander, Uddevalla Gymnasieskola, Studio Sinclair, Högskolan i Trollhättan/Uddevalla, Spacesuit Ballet Dancers and Masaya Matsuura.



Urbania – game demo

Urbania is a game demo for Mac and PC I did together with Mats Andersson, David Hammarström and Heidi Nikunen a long time ago. I was at the time of my studies at the University of Gotland when the game program didn’t have a sound studio so I did all the music using only a guitar and recording software.




Fylgia – a boardgame

Fylgia is a strategy board-game, developed by a team of 5, and later on produced in larger numbers by UF Gotlandsleken, and sold by retaliers such as BRIO, Bokia and Lekstugan.



Nitrogen – CTF map for Quake III – Arena

Nitrogen is a “Capture the flag”-map for the game Quake III – Arena.
My part of the project was creating a soundtrack relevant for the design of the map, as well as the gameplay, meaning dark, heavy, and a bit stressful. It also recquired me to create sound effects according with the level design.
The map consists of two sides, red and blue. The only way travel between them is by using the trains. There are two trains, one on each side of the flag camps.
In order to launh a succesful attack the members of a team have to cooperate. A single person arriving with the train is not likely to have a great impact.


If you want to try it out for yourself you need a copy of Quake III – Arena.

1. Download
2. Extract the contents and place them into the Arena/baseq3/ directory.
3. Start Quake
4. In the console write:
/sv_pure 0
/devmap nitrogen_final

Level design by Ulf Sjöström.