MMA-poster
// March 30th, 2009 by Andreas // No Comments » // portfolio
Here’s a little something I did to promote my MMA club.
Gamers at Gotland
// December 22nd, 2008 by Andreas // No Comments » // portfolio
I was at Visby last week talking to the GAME students about some of the things we do at Burning Man Studios. I had a great time and finally got to see Steve. Check out this link to see some shots of us before our presentation!
The party afterwards was lovely and I just loved seeing the staff again and a few old mates from back in the days. That education has really shaped up the last couple of years which I think is thanks to the work of Don. Well done, buddy!
Somebody else
// October 12th, 2008 by Andreas // No Comments » // music
Somebody else from Andreas Wieslander on Vimeo.
One o’nine
// July 26th, 2008 by Andreas // No Comments » // music
One o’nine from Andreas Wieslander on Vimeo.
One nineteen
// July 25th, 2008 by Andreas // No Comments » // music
One nineteen from Andreas Wieslander on Vimeo.
Spare time game developer
// July 25th, 2008 by Andreas // No Comments » // portfolio
This year I have – together with people all over the world – spent my spare time working on a game demo for PC.
The progress on the game itself is going slow and steady and we have lots of other material ready.
Our novel called Conquest of Heroes has just been finished and will be published shortly.
Hilma
// July 28th, 2007 by Andreas // No Comments » // portfolio
This is an audio book where I did the mastering/final editing. The book is read by Ingegerd Johansson, in swedish.
It’s now available on this link free to download.
“I ett bohuslänskt kustsamhälle bor det unga paret Hilma och Oskar strax intill hans föräldrar och syskon. Gunhild, Oskars yngsta syster, vill bryta upp och söka sig nya vägar. Hilma blir hennes förtrogna.
Medan Oskar – trots kriget – ägnar sig åt fraktfat till Norge skurar Hilma mattor, hyr ut till sommargäster, fiskar makrill, bär vatten och samlar vrakved. Minsprängningar till havs och varuransoneringen sätter sin prägel på vardagen. Samtidigt som hon strävar för att sköta hem och familj är hon hela tiden upptagen av att försöka förstå den ofta svår tolkade omgivningen. Långsamt börjar hon urskilja dolda mönster och hemligheter av olika slag…
Havet, horisonten, saltet och vindarna är hela tiden närvarande i denna skildring där vardagslivets omsorger kontrasteras mot mycket dramatiska händelser både i familjen och i omvärlden.”
In Real Game
// April 1st, 2005 by Andreas // No Comments » // portfolio
In Real Game is the name of my Bachelor Thesis. It’s a project about marketing games through live performances in order to focus on the games feel rather than its graphics and sfxs. This idea has been applied to the game PaRappa the Rapper to Playstation, resulting in a video documention of what Stage 4 – Cheap Cheap the Cooking Chicken would be like in real life. Enjoy!
Nitrogen
// April 21st, 2004 by Andreas // No Comments » // portfolio
Nitrogen is a “Capture the flag”-map for the game Quake III – Arena.
My part of the project was creating a soundtrack relevant for the design of the map, as well as the gameplay, meaning dark, heavy, and a bit stressful. It also recquired me to create sound effects according with the level design.
The map consists of two sides, red and blue. The only way travel between them is by using the trains. There are two trains, one on each side of the flag camps.
In order to launh a succesful attack the members of a team have to cooperate. A single person arriving with the train is not likely to have a great impact.
If you want to try it out for yourself you need a copy of Quake III – Arena.
1. Download Nitrogen_final.zip
2. Extract the contents and place them into the Arena/baseq3/ directory.
3. Start Quake
4. In the console write:
/sv_pure 0
/devmap nitrogen_final
Process model
// January 16th, 2004 by Andreas // No Comments » // portfolio
I had the great oppurtunity to be part of a team that have created something that was to be used as educational material.
This is our approach on a game development process model.



