Idea for L4D2 mutation
How about this?
“Realism Realism”. When you play either campaign or VS, when a character die, they die. Sure, you can use defibs, but if you leave Bill dead and behind on level 3, he’s not going to be there on level 4.
For Versus that should mean that it’s a lot scarier to play and easier to immerse the zombie threat. It should also mean that infected will really focus fire down one survivor to increase their advantage on following levels.
Has it already been done?








